Draw = W3DTruckDraw ModuleTag_01
OkToChangeModelColor = Yes
ProjectileBoneFeedbackEnabledSlots = PRIMARY SECONDARY ; WeaponLaunchBone will be shown/hidden, not just used for firing offset
DefaultConditionState
Model = shahab3launcher
WeaponLaunchBone = PRIMARY FIREFX
WeaponLaunchBone = SECONDARY FIREFX
WeaponHideShowBone = PRIMARY shahab3missile
WeaponHideShowBone = SECONDARY shahab3missile
End
ConditionState = ATTACKING
Model = shahab3launcher
Animation = shahab3launcher.shahab3launcher این انیمیشنه باید نام این را هم عوض کنید تا انیمیشن درست اجرا شه
AnimationMode = once
WeaponLaunchBone = PRIMARY FIREFX
WeaponLaunchBone = SECONDARY FIREFX
WeaponHideShowBone = PRIMARY shahab3missile
WeaponHideShowBone = SECONDARY shahab3missile
End
سورس کامل مدل :
===============================================================
; *** ART Parameters ***
SelectPortrait = IRSHAHAB
ButtonImage = IRSHAHAB
این دو تا که قر مز نوشتم نام تصویری است که روش کلیک می کنید در منو بازی تصویرشو نشون می ده یک عکس با این نام درست کنید با فرمت :tga بزار ید در پوشه تکسچیر در پوشه art
UpgradeCameo1 = Upgrade_AmericaAdvancedTraining
Draw = W3DTruckDraw ModuleTag_01
OkToChangeModelColor = Yes
ProjectileBoneFeedbackEnabledSlots = PRIMARY SECONDARY ; WeaponLaunchBone will be shown/hidden, not just used for firing offset
DefaultConditionState
Model = shahab3launcher
WeaponLaunchBone = PRIMARY FIREFX
WeaponLaunchBone = SECONDARY FIREFX
WeaponHideShowBone = PRIMARY shahab3missile
WeaponHideShowBone = SECONDARY shahab3missile
End
ConditionState = ATTACKING
Model = shahab3launcher
Animation = shahab3launcher.shahab3launcher
AnimationMode = once
WeaponLaunchBone = PRIMARY FIREFX
WeaponLaunchBone = SECONDARY FIREFX
WeaponHideShowBone = PRIMARY shahab3missile
WeaponHideShowBone = SECONDARY shahab3missile
End
ConditionState = REALLYDAMAGED
Model = UVScudLchr_d
End
AliasConditionState = RUBBLE
TrackMarks = EXTireTrack.tga
Dust = ScudLauncherDust
DirtSpray = RocketBuggyDirtSpray
PowerslideSpray = RocketBuggyDirtPowerSlide
; These parameters are only used if the model has a separate suspension,
; and the locomotor has HasSuspension = Yes.
LeftFrontTireBone = Tire01
RightFrontTireBone = Tire05
LeftRearTireBone = Tire04
RightRearTireBone = Tire08
MidLeftFrontTireBone = Tire02
MidRightFrontTireBone = Tire06
MidLeftRearTireBone = Tire03
MidRightRearTireBone = Tire07
TireRotationMultiplier = 0.2 ; this * speed = rotation.
;PowerslideRotationAddition = 0.0 ; This speed is added to the rotation speed when powersliding.
End
===================================================================